I've been a sporadic writer around fantasy genres in my spare time since I created a web forum for Warhammer Fantasy fan fiction at the age of 11. For much of my teenage years, online roleplaying through a Neverwinter Nights persistent world was the outlet for my creativity (if that sort of thing's your bag, check out Arelith - I promise you won't regret it), and helped form many of the ways I interpret and engage with fantasy tropes. I've tried and never fully committed to building a world from scratch many times, but when a few friends and I decided to actually try to run some D&D games, I was once again inspired to try - and found World Anvil. So here goes! Having studied history at university, I find I can work with histories, politics, cultures, and so on fairly easily to make them rich and believable, but I also have to make an effort not to get too bogged down in the details and keep the lore accessible! I've read my fair share of fantasy from across authors and worlds (although never as much as I'd like), although I am somewhat boringly most influenced by Tolkien, having fallen in love with the Lord of the Rings films at a young age, read the novels not long after, and several times since. My other influences, in terms of the tone and feel of what I write or create, are Magic: the Gathering, the Robin Hobb Farseer mythos, Greco-Roman and Egyptian mythology, and the XCOM and Dragon Age video game series. Creativity is always best when it's collaborative, so I would love to hear anything my articles inspired in you, any way you think the narrative or setting could be improved, or anything you feel would just fit in my world(s).