Path of the Shepherd
Shepherd samsari place the needs and spiritual journeys of others before themselves. A shepherd aspires to delay their own enlightenment and acquisition of power until other beings have begun their own spiritual journeys, counseling and protecting those that falter
Expanded Spell List
Those who follow the path of the shepherd can choose from an expanded list of spells when choosing a chakra spell. The following spells are added to the chakra spell list for you:
Root
Charm Person
Sacral
Calm Emotions
Navel
Magic Circle
Heart
Death Ward
Throat
Legend Lore
Third Eye
Mass Suggestion
Crown
Reincarnate
Enhanced Power
Starting when you choose this path at 3rd level, you can take the Ready action to prepare yourself to use your Synergy ability. When you choose a creature's lacing form or spell to enhance, the number of ki points you spend to enhance their ability is reduced by 1.
Spiritual Guidance
Beginning at 6th level, any time you use your Spirit Guide feature to assist another creature in combat, the creature adds your ki ability modi ier to its AC against the irst attack made against it until the beginning of your next turn.
Shared Burden
Starting at 10th level, when you turn begins, you can choose to activate this ability. Until the beginning of your next turn, friendly creatures within 60 feet of you make all saving throws with advantage, and you have disadvantage on all saving throws you make.
Take the Pain
Beginning at 14th level, as a reaction, you can take on one of the following conditions from a friendly creature within 30 feet of you: blinded, deafened, exhausted, paralyzed, or poisoned. The effect ends for the creature, and you are subject to the condition instead. You cannot use this ability if you already have the condition you wish to take on.
You can only remove one level of exhaustion at a time with this ability. You cannot increase your exhaustion to sixth level with this ability.