Excal-heim
Bloodbound Tattoos
Wondrous Item
Varies
General rules
Your body can only gain a new Bloodbound tattoo once every 5 levels.
Using 1 Bloodbound tattoo costs # hit dice. The effects last for 1 hour.
# is listed after the tattoo's name.
Offensive tattoos only apply to damage dealt by a weapon.
Damage or injury doesn't impair the tattoo's function, even if it's defaced.
The tattoo(s) will appear in the appropriate place on any form/body the user inhabits.
ie: clones, polymorph, and/or regrown limbs will have the tattoo(s).
Defensive
Duck and weave (1) You can use the Dodge action as a free action.
Knight (1) You can choose to guard at the end of your turn, gaining +2 AC.
Mountain (1) You gain advantage against being knocked prone or stunned.
Grand aegis (2) If you are holding a shield, add your proficiency bonus to your AC.
Protection (2) As a reaction, you can use your AC to defend a creature within 5 ft.
Berserk (3) Delay all damage dealt to you for 3 turns.
Offensive
Duelist (1) you can sacrifice your extra attack to gain a +3 to hit.
Vengeance (1) When you take damage, you deal double damage on your next attack.
Vital strike (1) Rolling an 18, 19, or 20 on an attack counts as a critical hit.
Grand cleave (2) Add your proficiency bonus to weapons damage.
True strike (2) Double your proficiency bonus on attack rolls.
Life drinker (3) Regain HP equal to ½ the damage you dealt at the end of your turn.
Cost: 600 gp for tier 1, 1,200 gp for tier 2, 2,400 gp for tier 3.