Id Insinuation (II)
4-level Telepathic
Prerequisites:
mindlink
PSP Cost
6
Time to Invoke:
1 action
Range:
120 feet
duration:
instantaneous
Perceivable Actions:
Psychic (P)
This attack assaults a target’s subconscious, like a
mental battering ram tearing through the walls
that separate primitive needs from social
constraints. Id insinuation seeks to unleash the
uncontrolled subconscious of the defender, pitting
it against his superego. The attack leaves the
victim in a state of moral uproar. Technically
speaking, this power drives him nuts, at least
temporarily. His id-the seat of primitive needs,
animal drives, cruelty, and ferocity-seeks to launch
him into a rage of violence and desire. His
superego-the seat of moral conscience and the
"civilized" part of his brain-struggles to maintain
the upper hand.
You choose a point within range and cause psychic
energy to explode there. Each creature within a
20-foot-radius sphere centered on that point must
make an Intelligence saving throw. A creature with
an Intelligence score of 2 or lower can't be
affected by this power. On a failed save targets takes 2d6 psychic
damage, become Open Mind. and targets have muddled thoughts
for 1 minute. During that time they are Dazed.
Intensify:
For each PSP spent in adition increases the damage die by 1d6.