Echolocation. The whale can't use its blindsight while deafened.
Hold Breath. The whale an hold its breath for 30 minutes.
Keen Hearing. The whale has advantage on Perception checks that rely on hearing.
Pack Tactics. The Killer Whale has advantage on an attack roll against a creature if at least one of the Whales allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9-21-34 5d6+4 Piercing Damage.