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Lion

Large beast, unaligned
Armor Class 12
Hit Points 8-26-44 ( 4d10+4 )
Speed 50ft

STR
17 +3
DEX
15 +2
CON
13 +1
INT
3 -4
WIS
12 +1
CHA
8 -1

Skills Perception +3 , Stealth +6
Senses Passive Perception 13
Challenge 1 (100 XP)


Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.
  Pack Tactics. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.
  Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.   Running Leap. With a 10-foot running start, the lion can long jump up to 25 feet.


Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 ( 1d8+3 ) Piercing damage.
  Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 ( 1d6+3 ) Slashing damage.


 

Created by

DerecLsteeL.

Statblock Type

Monster / Creature

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