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Telekinesis (cantrip)

Often the first ability mages learn, many are able to manipulate objects from afar utilising their unique abilities. While attempting to use telekinesis to harm an enemy (either directly or by hurling some kind of projectile at the target) is covered under the Magical Attack power, attempts to lift static objects or willing allies is considered a mere utility.


Activation: Maneuver (Magic d), (Concentration on further turns to maintain), single target, Short Range, +1 Strain to cast

While Concentrating: Maneuver Move the object 1 Range Band equal to Magic.
Can lift Encumbrance equal to 2 * Magic skill.


ModifierEffectCost
RangeIncrease the Range of the ability by one Range band.
This modifier may be added only once, unlike most other Range modifiers.
+d
RitualNo Strain cost is required. Instead, the time to cast grows from an Action to 3 Actions.
Cannot be used in any kind of Encounter or stressful/time sensitive circumstance. Cannot be used if the Difficulty is dd+
-d
PowerfulIncrease the Encumbrance able to be lifted by an amount equal to Magic Rank.
This modifier may be added multiple times.
+d
Dexterous GripWhile using Telekinesis, may use a held object as a tool to perform actions from afar. Uses the normal skill to perform this action.
Concentration required
+d

Created by

Nijoloblob.

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Generic, Table

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