Probability Manipulation
2-level Metacreativity
PSP Cost
3
Time to Invoke:
1 action
Range:
self
duration:
1 minute
By initiating this power, the psionicist attempts to
tamper with the laws of chance to affect a specific
action. If the psionicist succeeds, he gains one
chance: advantage on one roll. This can be applied
to saving throws, attack rolls, or ability checks. It
cannot be used to affect the initiation of a psionic
power.
If the psionicist makes no rolls within one minute
of initiating the power, he loses his chance. Luck
can be fickle. If a psionicist manipulates
probabilities more than once in a day, there is a
50% chance that he suffers disadvantage instead
of what he was trying to achieve.