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Safe Path

3-level Clairsentient

PSP Cost 5
Time to Invoke: 1 action
Range: self
duration: Concentration, up to 1 minute
This power enables a psionicist to use his danger sense abilities to help guide his steps. By listening for the warning tingle of his danger sense at work, he knows when to duck, when to dodge, and when to move forward. This ability is more tactical than danger sense, provided the character trusts his instincts and moves when he is supposed to. A character using this ability to attempt a dangerous feat of climbing, balance, or coordination gains advantage to whatever rolls are required. The character could use this ability to walk blindly across a room he knows to be full of traps and still receive the bonus on his chances to avoid the traps by Dexterity checks or saving throws. In combat, the psionicist gains a +2 bonus to his Armor Class and advantage to his saving throws each round he maintains the power.

Created by

Raven Gladstone.

Statblock Type

Psionic Powers (KS)

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