Safe Path
3-level Clairsentient
PSP Cost
5
Time to Invoke:
1 action
Range:
self
duration:
Concentration, up to 1 minute
This power enables a psionicist to use his danger
sense abilities to help guide his steps. By listening
for the warning tingle of his danger sense at work,
he knows when to duck, when to dodge, and
when to move forward. This ability is more tactical than danger sense, provided the character trusts
his instincts and moves when he is supposed to.
A character using this ability to attempt a
dangerous feat of climbing, balance, or
coordination gains advantage to whatever rolls are
required. The character could use this ability to
walk blindly across a room he knows to be full of
traps and still receive the bonus on his chances to
avoid the traps by Dexterity checks or saving
throws. In combat, the psionicist gains a +2 bonus
to his Armor Class and advantage to his saving
throws each round he maintains the power.