This power lets the psionicist collect all moisture
within the area of effect as water in a single
container.
The amount collected depends on the local terrain
type. Sandy wastes, dust sink, salt flats: 1d3 -2 gallons (minimum 0). Rocky badlands, stony barrens, boulder fields: 1d4 -1 gallons. Mountains, scrub plains: 1d6 -1 gallons. Wastes next to the Rocking Sea 1d8 gallons.
Verdant belts, forest: 1d8 +1 gallons.
The psionicist must hold the container while using
the power. If the container is too small to hold the
water collected, or if it is leaky, the excess spills
onto the ground. The power only collects
uncollected vapor and droplets around the caster.
Free-standing water in a glass, pool, or other
container is not collected. It does not adversely
affect plants or animals in the area. The drying
effect on any local flora becomes evident in the
next few days, but most plants can
survive the temporary loss of ground moisture.