Momentum Theft
2-level Psychokinetic
PSP Cost
3
Time to Invoke:
1 reaction
Range:
60 feet
duration:
instanteous
This power allows a psionicist to drain a target of
its momentum, causing it to stop moving. The
stolen momentum is dissipated harmlessly in the
ground at the psionicist's feet.
Arrows, catapult missiles, and even flying
creatures can be halted in mid-air and begin to
fall.
Winged creatures can usually break their fall after
a drop of 30 feet.
Creatures walking or fighting are temporarily
thrown of-balance and must make a Dexterity
saving throw versus your psionic DC to avoid
stumbling and losing their action for the round.
A running or charging creature must make a
Dexterity check with disadvantage or take a
running tumble for 1d6 points of bludgeoning
damage. The victim is stunned for 1 round.
If this power is used on a falling character, it stops
him instantly, and he begins to fall again.
However, since his speed was reduced to 0, falling
damage is only counted for the distance he fell
after his momentum was neutralized.
It is hard to remove the momentum of heavy and
fast-moving objects. The larger and faster an item,
the more PSPs it costs to arrest its movement. You
can stop a man-sized creature (200 pounds).
At higher levels:
When you use this science at
higher level, the maximum weight increases by
200 lb. for each PSP above 2.