Project Force
5-level Psychokinetic
PSP Cost
7
Time to Invoke:
1 action
Range:
120 feet
duration:
Concentration, up to 1 minute
This power allows the user to focus a
psychokinetic “punch” against a target up to 120
feet away. You create a hand of shimmering,
translucent force in an unoccupied space that you
can see within range. The hand is considered
Large. The hand lasts for the duration, and it
moves at your command, mimicking the
movements of your own hand.
The hand is an object that has AC 20 and hit points
equal to your hit point maximum. If it drops to 0
hp, the power ends. It has a Strength of 26 (+8)
and a Dexterity of 10 (+0). The hand doesn't fill its
space.
When you manifest this power and as a bonus
action on your subsequent turns, the hand can
move up to 60 ft and then cause one of the
following effects with it:
Clenched Fist. The hand strikes one creature or
object within 5 ft. Make a melee psionic attack for
the hand using your game statistics. On a
successful hit, the target takes 4d8 force damage.
Forceful Hand. The hand attempts to push a
creature within 5 feet of it in a direction you
choose. Make a check with the hand's Strength
contested by the Strength (Athletics) check of the
target. If the target is Medium or smaller, you
have advantage on the check. If you succeed, the
hand pushes the target up to 5 feet plus a number
of feet equal to five times your psionic ability
modifier. The hand moves with the target to
remain within 5 feet of it.
Grasping Hand. The hand attempts to grapple a
Huge or smaller creature within 5 feet of it. You
use the hand's Strength score to resolve the
grapple. If the target is Medium or smaller, you
have advantage on the check. While the hand is
grappling the target, you can use a bonus action to
have the hand crush it. When you do so, the target
takes bludgeoning damage equal to 2d6 + your
spellcasting ability modifier.
Interposing Hand. The hand interposes itself
between you and a creature of your choice until
you give the hand a different command. The hand
moves to stay between you and the target,
providing you with half cover against the target.
The target can't move through the hand's space if
its Strength score is less than or equal the hand's
Strength score. If its Strength score is higher than
the hand's Strength score, the target can move
toward you through the hand's space, but that
space is considered difficult terrain for the target.
At higher levels:
When you use this science at
higher level, for each PSP above 5, damage from
Clenched Fist increases by 2d8 and damage from
the Grasping Hand increases by 2d6 for each for
each level above 5.