Animal Affinity
2-level Psychometabolic
PSP Cost
3
Time to Invoke:
1 action
Range:
self
duration:
Concentration, up to 1 hour
Perceivable Actions:
Observable (O)
With this power, the user develops an affinity for a
particular animal type. You assume a different
form. When you manifest this power, choose one
of the following options, the effects of which last
for the duration of the power. While the power
lasts, you can end one option as an action to gain
the benefits of a different one.
Aquatic Adaptation. You adapt your body to an
aquatic environment, sprouting gills and growing
webbing between your fingers. You can breathe
underwater and gain a swimming speed equal to
your walking speed.
Natural Weapons. You grow claws, fangs, spines,
horns, or a different natural weapon of your
choice. Your unarmed strikes deal 1d6
bludgeoning, piercing, or slashing damage, as
appropriate to the natural weapon you chose, and
you are proficient with your unarmed strikes.
Finally, the natural weapon is magic and you have
a +1 bonus to the attack and damage rolls you
make using it.