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Accelerate

3-level Psychometabolic

PSP Cost 5
Time to Invoke: 1 action
Range: self
duration: Concentration, up to 1 minute
Some psychometabolists are able to drastically alter their own metabolisms, doubling their speed for short periods of time. A character using accelerate is effectively hasted for as long as he maintains this power.   Until the power ends, his speed is doubled, he gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and he gains an additional action on each of his turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.   When the power ends, the psionicist can't move or take actions until after its next turn, as a wave of lethargy sweeps over him.

Created by

Raven Gladstone.

Statblock Type

Psionic Powers (KS)

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