Accelerate
3-level Psychometabolic
PSP Cost
5
Time to Invoke:
1 action
Range:
self
duration:
Concentration, up to 1 minute
Some psychometabolists are able to drastically
alter their own metabolisms, doubling their speed
for short periods of time. A character using
accelerate is effectively hasted for as long as he
maintains this power.
Until the power ends, his speed is doubled, he
gains a +2 bonus to AC, it has advantage on
Dexterity saving throws, and he gains an
additional action on each of his turns. That action
can be used only to take the Attack (one weapon
attack only), Dash, Disengage, Hide, or Use an
Object action.
When the power ends, the psionicist can't move
or take actions until after its next turn, as a wave
of lethargy sweeps over him.