Cause Sleep
1-level Psychometabolic
PSP Cost
2
Time to Invoke:
1 action
Range:
90 feet
duration:
1 minute
Perceivable Actions:
Observable (O)
A psionicist with this power can cause other
people to fall asleep by manipulating their natural
rhythms. Roll 5d8; the total is how many hit points
of creatures this power can affect. Creatures
within 20 feet of a point you choose within range
are affected in ascending order of their current hit
points (ignoring unconscious creatures).
Starting with the creature that has the lowest
current hit points, each creature affected by this
power falls unconscious until the power ends, the
sleeper takes damage, or someone uses an action
to shake or slap the sleeper awake. Subtract each
creature's hit points from the total before moving
on to the creature with the next lowest hit points.
A creature's hit points must be equal to or less
than the remaining total for that creature to be
affected.
Undead and creatures immune to being charmed
aren't affected by this power.
At higher levels:
When you use this science at
higher level, roll an additional 2d8 for each PSP
above 1.