Remove these ads. Join the Worldbuilders Guild

Cause Sleep

1-level Psychometabolic

PSP Cost 2
Time to Invoke: 1 action
Range: 90 feet
duration: 1 minute
Perceivable Actions: Observable (O)
A psionicist with this power can cause other people to fall asleep by manipulating their natural rhythms. Roll 5d8; the total is how many hit points of creatures this power can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).   Starting with the creature that has the lowest current hit points, each creature affected by this power falls unconscious until the power ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.   Undead and creatures immune to being charmed aren't affected by this power.
At higher levels:
When you use this science at higher level, roll an additional 2d8 for each PSP above 1.

Created by

Raven Gladstone.

Statblock Type

Psionic Powers (KS)

Link/Embed