Cognitive Trance
4-level Psychometabolic
PSP Cost
6
Time to Invoke:
Variable
Range:
self
duration:
Permanent
A psionicist with this power can place himself in a
trance that clears his mind for calm and
contemplative thought. Anything the psionicist
sees. Hears, or reads while under the mindsharpening
influence of the cognitive trance can
be committed to his memory verbatim, for precise
recall at a later time.
Photographic Memory. The player running the
psionicist character can use this ability to
remember detailed instructions or conversations
to the word, even if he himself does not
remember the exact content. If used for
photographic memory, the trance lasts as long as
it takes to completely take in all the information to
be remembered. An extended trance may last for
several hours. Entire books may be memorized in
this way.
Cognitive Trance. The psionicist can also enter the
trance to consider any problem, puzzle, or riddle,
gaining advantage to his Insight check to find a
solution. If used to solve a puzzle, the trance lasts
as long as it takes the psionicist to make a single
attempt to arrive at a solution for the situation at
hand. While in cognitive trance, combat or even
conversation of the slightest sort will break the
trance.