Enervate
5-level Psychometabolic
PSP Cost
7
Time to Invoke:
1 action
Range:
60 feet
duration:
Concentration, up to 1 minute
Perceivable Actions:
Observable (O)
An invisible psychic tendril reaches out from you,
touching a creature you can see within range to drain
life from it. The target must make a Constitution saving
throw. On a successful save, the target takes 2d8
necrotic damage, and the power ends. On a failed save,
the target takes 4d8 necrotic damage, and until the
power ends, you can use your action on each of your
turns to automatically deal 4d8 necrotic damage to the
target. The power ends if you use your action to do
anything else, if the target is ever outside the power’s
range, or if the target has total cover from you.
Whenever the power deals damage to a target, you
regain hit points equal to half the amount of necrotic
damage the target takes.
Intensify:
When you use this science at
higher level, the damage increases by 1d8 for each
additional PSP.