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Immovability

3-level Psychometabolic

PSP Cost 5
Time to Invoke: 1 action
Range: self
duration: Concentration, up to 10 minutes
When a psionicist makes himself immovable, he is exactly that. A tremendous amount of force is required to uproot him from his spot. Moving the psionicist requires a combined Strength total that is at least 10 times greater than the amount of PSPs spent to activate the power. You can spend additional PSP as desired.   If a character is pushing the psionicist, and makes a critical success (20), that character can double the Strength he's contributing to the total.   Even if a group manages to move the psionicist once, they may not be able to move him any easier the next time. The psionicist remains immovable until he stops maintaining the power. This power has nothing to do with weight. A character will not crash through the floor because he made himself immovable. He has instead attached himself to the fabric of the universe, which is considerably more powerful than the strongest castle. He does, however, need a horizontal surface as an anchor.

Created by

Raven Gladstone.

Statblock Type

Psionic Powers (KS)

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