Immovability
3-level Psychometabolic
PSP Cost
5
Time to Invoke:
1 action
Range:
self
duration:
Concentration, up to 10 minutes
When a psionicist makes himself immovable, he is
exactly that. A tremendous amount of force is
required to uproot him from his spot. Moving the
psionicist requires a combined Strength total that
is at least 10 times greater than the amount of
PSPs spent to activate the power. You can spend
additional PSP as desired.
If a character is pushing the psionicist, and makes
a critical success (20), that character can double
the Strength he's contributing to the total.
Even if a group manages to move the psionicist
once, they may not be able to move him any
easier the next time. The psionicist remains
immovable until he stops maintaining the power.
This power has nothing to do with weight. A
character will not crash through the floor because
he made himself immovable. He has instead
attached himself to the fabric of the universe,
which is considerably more powerful than the
strongest castle. He does, however, need a
horizontal surface as an anchor.