Iron Will
4-level Psychometabolic
PSP Cost
6
Time to Invoke:
1 reaction
Range:
self
duration:
instaneous
Relentless Endurance. A psionicist with this power
has the ability to focus his willpower to
extraordinary levels, persevering through
conditions that would overcome lesser characters.
When activating this power, the psionicist can
temporarily ignore accumulated wounds that
would reduce him to 0 hit points or less. Due
solely to his mental strength, he can force himself
to remain conscious and fully active.
He will continue to make his death saving throws,
but will stay conscious. If he cumulates 3 failures,
he will die instantly. If he rolls a natural 20, he will
stabilize and stop making death saving throw, nad
his hit points will go to 1 hp if he didn’t heal
himself in-between. If, on the other hand, he rolls
a natural 1, he collapse on the ground unconscious
and is at whatever number of death saving throws
he accumulated.
Up until that point, though, he can fight and use
his powers normally with absolutely no
interruption at all. Smart psionicists will bind their
wounds before losing consciousness, or they may
never wake up afterward.
Unbending mind. The psionicist can also use his
iron will to resist losing consciousness or control of
himself through other means. If the effect the
psionicist is struggling against normally allows a
saving throw, the psionicist gains advantage on his
saving throw while iron will is in effect. If the
effect does not usually allow the victim a saving
throw, the psionicist gains the chance to attempt a
saving throw versus the creature’s DC.
Iron will acts as a reflexive power. It does not have
to be maintained at all times in order to be
effective. If a situation arises in which the
psionicist needs the iron will power. he can drop
what he is doing to initiate it as a reaction. If he
has already been charmed, he can activate it to
gain advantage or a saving throw.