Metamorphosis
3-level Psychometabolic
PSP Cost
4
Time to Invoke:
1 action
Range:
self
duration:
Concentration, up to 1 hour
Perceivable Actions:
Observable (O)
You assume the form of a different creature for
the duration.The assumed form can be any above creature type whose challenge rating is 3 less than your level, or lower, up to a maximum of 15. The creature can't be a construct or an
undead, and you must have seen the sort of
creature at least once. You transform into an
average example of that creature, one without
any class levels or the Spellcasting trait.
Your game statistics are replaced by the statistics
of the chosen creature, though you retain your
alignment and Intelligence, Wisdom, and Charisma
scores. You also retain all of your skill and saving
throw proficiencies, in addition to gaining those of
the creature. If the creature has the same
proficiency as you and the bonus listed in its
statistics is higher than yours, use the creature's
bonus in place of yours. You can't use any
legendary actions or lair actions of the new form.
You assume the hit points and Hit Dice of the new
form. When you revert to your normal form, you
return to the number of hit points you had before
you transformed. If you revert as a result of
dropping to 0 hit points, any excess damage
carries over to your normal form. As long as the
excess damage doesn't reduce your normal form
to 0 hit points, you aren't knocked unconscious.
You retain the benefit of any features from your
class, race, or other source and can use them,
provided that your new form is physically capable
of doing so. You can't use any special senses you
have (for example, darkvision) unless your new
form also has that sense. You can only speak if the
creature can normally speak.
When you transform, you choose whether your
equipment falls to the ground, or is worn by it. Worn equipment
functions as normal. The GM determines whether
it is practical for the new form to wear a piece of
equipment, based on the creature's shape and
size. Your equipment doesn't change shape or size
to match the new form, and any equipment that
the new form can't wear must either fall to the
ground.
During this power's duration, you can use your
action to assume a different form following the
same restrictions and rules for the original form,
with one exception: if your new form has more hit
points than your current one, your hit points
remain at their current value.