Remove these ads. Join the Worldbuilders Guild

Nerve Manipulation

7-level Psychometabolic

PSP Cost 10
Time to Invoke: 1 action
Range: touch
duration: instantaneous
This power allows the psionicist to do terrible things to the nervous system of another creature. With a touch, he can inflict wracking pain, unconsciousness. or even death.   The creature must have 100 or fewer hit points to be affected by the power. Otherwise, the power has no effect.   The psionicist must make a psionic attack roll against his quarry. If he attacks successfully, the creature must do a Constitution saving throw or suffer the effect determined by the psionicist’s psionic attack roll versus the creature’s AC.  
Attack Roll Hit Result
0-2 Spasms: disadvantage to victim's attacks and -2 to AC 1d3 rounds
3-4 Pain: speed is reduced by half and has disadvantage on saving throw (other than Constitution), attack rolls, and ability checks for 1d4 rounds
5-8 Stunning: the victim is stunned for 1d4+1 rounds
9-11 Unconsciousness: the victim is out cold for 2d4 rounds
12+ Death: The creature dies.
  Any of the effects can be neutralized by the application of a neutralize poison spell or greater restoration the successful use of the antidote function of the science poison simulation. restoration the successful use of the antidote function of the science poison simulation.

Created by

Raven Gladstone.

Statblock Type

Psionic Powers (KS)

Link/Embed