Poison Simulation
3-level Psychometabolic
PSP Cost
5
Time to Invoke:
1 action
Range:
self
duration:
1 minute
The psychometabolist can use this power to
produce natural toxins from his own body. The
psionicist can only simulate poisons that she has
experienced or tasted herself; if he had survived
the sting of a giant scorpion at some point in the
past, then he can reproduce the scorpion's venom.
(If the psionicist purposely tastes or injects a small
amount of poison in order to learn how to
simulate it, he suffers half the normal effect and
gains a +2 on his saving throws against that dose.)
The psionicist can create the poison in his
bloodstream or saliva. If he creates the toxin in
her bloodstream, he can nick himself with a blade
to get to it. Poisons the psionicist simulates can be
used in their normal fashion; contact poisons can
be used to poison victims with a touch, injective
poisons can be smeared on weapons, and so forth.
If the psionicist has an ingestive poison in her
bloodstream and is bitten by a monster, that
creature is affected normally by the venom. An
attack roll is required to hit an opponent with
poisoned spittle or an envenomed blade, and the
victim gets a Constitution saving throw. A dose of
the psionicist's poison remains potent for a
number of rounds equal to his level or until it has
been applied once.
Antidote. This ability also has two secondary uses.
First, the psionicist also learns how to construct
antidotes for poisons he has been exposed to. She
gains advantage on any saving throw against
poison, and resistance on poisons he can
manufacture herself.
Secondly, the psionicist can produce an antidote
to treat someone else if that person has been
poisoned with a toxin that the psionicist knows
how to create.