Remove these ads. Join the Worldbuilders Guild

Poison Simulation

3-level Psychometabolic

PSP Cost 5
Time to Invoke: 1 action
Range: self
duration: 1 minute
The psychometabolist can use this power to produce natural toxins from his own body. The psionicist can only simulate poisons that she has experienced or tasted herself; if he had survived the sting of a giant scorpion at some point in the past, then he can reproduce the scorpion's venom. (If the psionicist purposely tastes or injects a small amount of poison in order to learn how to simulate it, he suffers half the normal effect and gains a +2 on his saving throws against that dose.) The psionicist can create the poison in his bloodstream or saliva. If he creates the toxin in her bloodstream, he can nick himself with a blade to get to it. Poisons the psionicist simulates can be used in their normal fashion; contact poisons can be used to poison victims with a touch, injective poisons can be smeared on weapons, and so forth. If the psionicist has an ingestive poison in her bloodstream and is bitten by a monster, that creature is affected normally by the venom. An attack roll is required to hit an opponent with poisoned spittle or an envenomed blade, and the victim gets a Constitution saving throw. A dose of the psionicist's poison remains potent for a number of rounds equal to his level or until it has been applied once.   Antidote. This ability also has two secondary uses. First, the psionicist also learns how to construct antidotes for poisons he has been exposed to. She gains advantage on any saving throw against poison, and resistance on poisons he can manufacture herself.   Secondly, the psionicist can produce an antidote to treat someone else if that person has been poisoned with a toxin that the psionicist knows how to create.

Created by

Raven Gladstone.

Statblock Type

Psionic Powers (KS)

Link/Embed