Inflict Pain
1-level Telepathic
The target must have a Open Mind to the telepath.
Prerequisites:
mindlink
PSP Cost
2
Time to Invoke:
1 action
Range:
60 feet
duration:
Concentration, up to 1 minute
Perceivable Actions:
Psychic (P)
This power is a particularly nasty form of torture,
although no actual harm is inflicted on the target
and the power leaves no physical scars or marks.
Only evil characters generally learn this power freely;
others can find their alignments twisting toward evil if
they learn and use inflict pain.
If the target is an NPC who is being questioned, he
receives a Constitution saving throw to withstand
the agony. If he fails the save, he begs for mercy
and answers questions as the DM sees fit.
If the user employs this power in combat, the
target still gets the Constitution saving throw.
Success means he grits his teeth and keeps on
fighting. Failure means the pain imposes
disadvantage to his attack rolls that round or
disrupts and ruins the ability to spellcasting or
concentrate on existing spells or powers.
The creature can attempt to resist, but only at the
risk of making its agony even worse. Each creature
affected by the power can choose whether to
make a Constitution saving throw to try to resist
the power’s effect at the end of each of its turns,
ending the effect on itself with a success.
However, if the creature fails the saving throw, it
takes 2d6 psychic damage. A creature that fails
this saving throw four times in a row is
incapacitated with pain, in addition to the power's
other effects.