Sensory Link
1-level Telepathic
The target must have a Open Mind to the telepath.
Prerequisites:
mindlink
PSP Cost
2
Time to Invoke:
1 action
Range:
120 feet
duration:
1 hour
Scent Link. This power lets the user tap into
another’s sense of smell, allowing him to smell
whatever that being smells. (The user’s own sense
of smell is unaffected.) If the linked character is
subjected to a gas attack, the user must make an
appropriate saving throw or also be affected by
the gas.
If unwilling, the creature must do a Constitution
saving throw. To nullify the effect.
Sight Link. This power lets the user tap into
another’s visual senses, allowing him to see
whatever that being sees. (The user’s own vision is
unaffected.) If the linked character is subjected to
a gaze attack, the user must make an appropriate
saving throw or also be affected by the gaze.
If unwilling, the creature must do a Constitution
saving throw. To nullify the effect.
Sound Link. By means of a sound link, the telepath
taps into the auditory system of another person or
creature. He hears whatever his link hears. If the
linked creature is subjected to an auditory attack
(by sirens, shriekers, etc.), the telepath must make
the appropriate saving throw or also be affected.
If unwilling, the creature must do a Constitution
saving throw. To nullify the effect.
Taste Link. Taste link allows the telepath to tap
into the flavor senses of another person or
creature. The psionicist tastes whatever his link
tastes. If the linked creature takes poison orally,
the telepath must make a Constitution saving
throw to avoid passing out and severing the link.
The psionicist can't actually be poisoned this way,
however.
If unwilling, the creature must do a Constitution
saving throw. To nullify the effect.
At higher levels:
When you use this science at
higher level, you can choose one additional sense
to link for each level above 1.