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Sensory Link

1-level Telepathic

The target must have a Open Mind to the telepath.
Prerequisites: mindlink
PSP Cost 2
Time to Invoke: 1 action
Range: 120 feet
duration: 1 hour
Scent Link. This power lets the user tap into another’s sense of smell, allowing him to smell whatever that being smells. (The user’s own sense of smell is unaffected.) If the linked character is subjected to a gas attack, the user must make an appropriate saving throw or also be affected by the gas.   If unwilling, the creature must do a Constitution saving throw. To nullify the effect.   Sight Link. This power lets the user tap into another’s visual senses, allowing him to see whatever that being sees. (The user’s own vision is unaffected.) If the linked character is subjected to a gaze attack, the user must make an appropriate saving throw or also be affected by the gaze.   If unwilling, the creature must do a Constitution saving throw. To nullify the effect.   Sound Link. By means of a sound link, the telepath taps into the auditory system of another person or creature. He hears whatever his link hears. If the linked creature is subjected to an auditory attack (by sirens, shriekers, etc.), the telepath must make the appropriate saving throw or also be affected.   If unwilling, the creature must do a Constitution saving throw. To nullify the effect.   Taste Link. Taste link allows the telepath to tap into the flavor senses of another person or creature. The psionicist tastes whatever his link tastes. If the linked creature takes poison orally, the telepath must make a Constitution saving throw to avoid passing out and severing the link. The psionicist can't actually be poisoned this way, however.   If unwilling, the creature must do a Constitution saving throw. To nullify the effect.
At higher levels:
When you use this science at higher level, you can choose one additional sense to link for each level above 1.

Created by

Raven Gladstone.

Statblock Type

Psionic Powers (KS)

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