Dimension Walk
6-level Psychoportive
PSP Cost
9
Time to Invoke:
1 action
Range:
60 feet
duration:
special
With this power, the user opens a vaguely
shimmering portal, which lets him travel from
place to place in his own dimension by piercing
other dimensions at right angles. The range of
travel is greater. (The user can actually travel
through this dimension at the speed of 21 miles
per turn.)
However, this power allows only the user to
travel, and the portal closes behind him instantly.
The user finds himself engulfed in a featureless,
inky grayness. He can’t see where he is or where
he’s going. He has only his instinct to guide him,
and he must make a DC 15 Wisdom saving throw
every turn. If these checks succeed, he’ll find
himself at his chosen destination when he steps
out of the dimensional realm. If any check fails, he
strays off course by several miles.
The DM can place the character in any location
within the maximum distance he traveled from his
starting point. It’s up to the user to figure out his
location, as the power does nothing to help him
gain his bearings. The user can take with him
whatever he can carry. If anything lives in the
gray, it never bothers with dimension walkers.
At higher levels:
When you use this science at
higher level, you can bring along three additional
creatures for each level above 6.