Probability Travel
7-level Psychoportive
PSP Cost
10
Time to Invoke:
1 action
Range:
unlimited
duration:
10 hours
With probability travel, a psionicist can traverse
the astral plane physically as if he's in astral form.
This power has a distinct advantage over magical
astral travel. When a wizard uses the probability
travel power, he forms an astral body, which
remains connected to his material body by a
silvery cord.
In contrast, a psionicist using probability travel
never leaves his physical form; he brings it along.
He has no cord, so, unlike the wizard, he can never
die because his cord has been severed. (On the
other hand, he can still be blown to bits.) The
astral plane boasts nothing that would attract
tourists, but its two-dimensional color pools serve
as highways to the outer planes. These pools,
scattered randomly throughout the astral plane,
provide connections to all surface layers of the
outer planes. Travel through the astral plane is
speedy: 10 yards per minute per Intelligence
point. However, distance on the astral plane does
not equate to distance on other planes. After 10
hours of travel, the traveler reaches the color pool
he sought.
There is a flat 75% chance that this pool leads to
the exact destination the character wants.
Otherwise, it is at least 10 miles off target-maybe
more. The psionicist can take other persons (as
defined by the charm person spell) along on his
probability trip.
Each 3 passenger costs 1 extra PSPs. Passengers
must travel voluntarily; this power cannot drag a
character into the astral plane against his will.
Combat on the astral plane is unusual. The
traveler's physical body cannot affect astral bodies
in any way. However, psionic powers do work
against the minds of astral travelers. Most magical
items do not work in the astral plane.
Magical items which are keyed to a particular
plane do function there, often with enhanced
effect. If the psionicist simply turns off this power
while in the astral plane, he doesn't leave. Instead,
he's stranded, unable to move except by physically
pushing off of solid objects (which are extremely
rare in the astral plane). He's also stranded if he
runs out of PSPs or is knocked unconscious on the
astral plane. The only exit from this plane is a color
pool.