Time Duplicate
6-level Psychoportive
PSP Cost
9
Time to Invoke:
1 action
Range:
self
duration:
4 rounds
This power allows the psionicist to travel forward
in time to borrow a future self, bringing it back to
aid him in the present and creating a identical
duplicate of himself. The psionicist only travels a
round or two into the future, and creates a
strange hiccup in his own existence. The net effect
looks something like this:
Round 1. The psionicist initiates the power. The
psionicist's self from round three arrives, so there
are now two psionicists.
Both can act normally during this round. but the
future self gains some advantages since he’s
already lived through this round once and knows
what to expect. The future self has the option of
automatically winning the initiative (since he
knows what’s going to happen) or holding his
attacks until the end of the round.
The future self gains a +4 bonus to AC, advantage
to saving throws, and advantage to any attack rolls
he makes. He can use powers, cast spells, but
cannot activate a second Time Duplicate.
If the future self is injured or killed. there is no
effect on the present psionicist. other that the fact
that he can cringe in anticipation of the wounds
he's going to get and possibly die from. However.
any injuries to the present self are immediately
duplicated on the person of the future psionicist.
Round 2. The 2 psionicist can act normally. The
future self keeps his bonuses.
Round 3. The future self merge with the psionicist,
and the psionicist journeys back to round one to
help himself - so there are no psionicists here at all
during this round.
Round 4. At the end of the round, the future
psionicist who was borrowed from round three
returns at the same spot and in the same
condition he was in when round two ended. The
time duplicate has ended. Any concentration
spells or powers are broken when the psionicist
comes back. Spell slots and PSPs used also are
cumulatively applied to the player used resources.