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Jack-In-Irons

DEX
7
STR
4
BODY
5
INT
6
WILL
5
MIND
5
INFL
9
AURA
3
SPIRIT
3
Initiative
24
Hero Points
80

POWERS

(* Linked Powers)
-
  • Stretching: 7
  • Fog (Gas Spores, Ranged): 5
  • Snare (vines): 7
  • Extra Limb ( vine-wood chains ): 8

  •  

    BONUSES AND LIMITATIONS

    -
  • Fog (Gas Spores), Ranged: On a successful hit, RAPs attack victim's Mind, not Body. Zero mind = asleep
  • Stretching doesn’t allow for fine manipulation
  • SKILLS

    (* Linked Skills)
    -
  • Acrobatics (Athletics, Dodging): 8
  • Thief (stealth): 8
  • Gadgetry: 5
  • Charisma: 5
  • Scientist: 5
  • Detective (Clue Analysis): 5
  • Weaponry (Throwing): 5
  • ADVANTAGES

    Lightning Reflexes

    DRAWBACKS

    -
  • Strange Appearance
  • Vulnerability: weed killer (because parts of its components, such as 'plant wiring' are plants)
  • OCCUPATION AND WEALTH

    AIM Construct and mercenary
    : Wealth 5 ( Approx. Annual Income : $40,000)

    EQUIPMENT

    AIM Combat Suit
    BODY 7, Radio Communications: 5, Skin Armor: 3, R:0, Limitation: skin armor vs piercing and edged only. Has glowing yellow illumination on seams.


    AIM Data Disk
    Data Disk Body 9; EV: 8; Mind Drain: 4 ( misc: knockback damage only, touch range of disk only. This is a low charge stunner that can affect the target’s nervous system Energy Absorption: 4 ( misc: fuels Power Reserve Power Reserve: 4 ( misc: fuels Snare and Mind Drain Snare: 4 ( misc: Data Disk can generate a contrail ribbon of light 4 AP long. It can bind one target with a 4AP strength until the disk owner released the target or the target disrupts the nanite field ) ; R: 2)

    SUBPLOTS

    ATTRIBUTE BREAKDOWN

    Attribute
    Benchmark (based on current attributes above)

     
    DEX (Dexterity)
    The individual is agile enough to be a medal winning Olympian gymnast.

     
    STR (Strength)
    The individual has exceptional human strength. Lifting range: 400-800 pounds.

     
    BODY (Body)
    The individual can withstand the greatest amount of physical damage humanly possible. They possess an exceptional resistance to fatigue.

     
    INT (Intelligence)
    The individual has the ability to process information on the level of an industrious college student.

     
    WILL (Willpower)
    This individual has exceptional self-discipline and can remain calm and rational during a crisis.

     
    MIND (Mind)
    This person's mind is equipped to deal with great stress as a part of daily life. Undercover agents, leaders of nations and most heroes are in this category.

     
    INFL (Influence)
    This individual's personality is strong enough to attract the attention of leaders and citizens of many separate nations.

     
    AURA (Aura)
    This individual possesses an aura equivalent to a very amiable person, such as an actor or a priest.

     
    SPIRIT (Spirit)
    The person's Spirit is equivalent to that of an individual who can weather an assault on his or her core beliefs.

     
    WEALTH
    This person can afford to spend up to $800 per week

     
     

     

    Created by

    Kummer Wolfe.

    System

    DC Heroes

    Statblock Type

    DCH3e Character Sheet

    Link/Embed