Charakterbogen - Sephis Dorro
Sephis Dorro
Male caligni geokineticist 1 (Pathfinder RPG Bestiary 5 66, Pathfinder RPG Occult Adventures 10)
CN Medium humanoid (dark folk)
Init +5; Senses see in darkness; Perception +5
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 14 (1d8+6)
Fort +7, Ref +5, Will +2
Weaknesses light sensitivity
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger -1 (1d4-1/19-20) or
. . unarmed strike -1 (1d3-1 nonlethal)
Ranged earth blast +3 (1d6+6) or
. . stonebow +3 (1d6)
Special Attacks death throes, kinetic blast
Kineticist Wild Talents Known
. . Defense—flesh of stone
. . Infusions—pushing infusion
. . Blasts—earth blast (1d6+6)
. . Utility—basic geokinesis
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Statistics
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Str 8, Dex 16, Con 20, Int 10, Wis 12, Cha 7
Base Atk +0; CMB -1; CMD 12
Feats Combat Stamina, Point-Blank Shot
Traits indomitable faith, reactionary
Skills Acrobatics +4 (+0 to jump), Perception +5, Stealth +4, Use Magic Device +2; Racial Modifiers stealthy language
Languages Trade Tongue, Umbral (dark Folk)
SQ affirmation: chaotic, burn (1 point/round, max 8), gather power, insanity points (0; effective Wis 12/12), manifestation points, ability scores, point-blank shot
Other Gear chain shirt, dagger, stonebow, backpack, belt pouch, blanket[APG], trail rations (5), waterskin, 5 gp, 1 sp
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Tracked Resources
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Affirmation: Chaotic - 0
Burn 1/round (1 nonlethal/burn, 8/day) - 0/8
Dagger - 0/1
Harrow Points - 0
Insanity Points - 0/12
Manifestation Points, Ability Scores ([none], 10/psychic duel) - 0/10
Manifestation Points, Other Sources - 0
Stamina Points - 0/5
Stealthy Language (1/day) (Ex) - 0/1
Trail rations - 0/5
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Special Abilities
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Affirmation: Chaotic When attempting a Reflex or Will save, you can spend a chaotic affirmation to roll twice and take the higher result. If you already have an ability that allows you to roll twice and take the higher result, you can spend this affirmation to gain a +2
Burn 1/round (1 nonlethal/burn, 8/day) Burn HP to gain greater effects on your wild talents.
Death Throes (DC 15) (Su) When a caligni is slain, its body combusts in a flash of searing light. All creatures within a 5-foot burst must succeed at a Fortitude save (DC = 10 + 1/2 the caligni’s Hit Dice + the caligni’s Constitution bonus) or be dazzled for 1d4 rounds. T
Earth Blast (Sp) Level 0; Burn 0
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Insanity Points Insanity points lower Wisdom for skills and ability checks, but raise it for everything else.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Manifestation Points, Ability Scores ([none], 10/psychic duel) Every combatant begins a psychic duel with a pool of MP equal to the combatant’s HD + the average of her Intelligence, Wisdom, and Charisma scores. As a free action, a combatant can draw from this pool to generate MP. A combatant who draws any numb
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Point-Blank Shot [Combat Trick] Up to 6 stamina points to increase Point-Blank range by 5 ft per stamina spent.
Pushing Infusion (CMB +5) Your kinetic blasts makes Bull Rush CMB using Con.
See in Darkness See perfectly in darkness of any kind, including magical darkness.
Stealthy Language (1/day) (Ex) +1 Stealth 1/day