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Basic Rules, pg. 221

Charm Person

1-level Enchantment

Casting Time 1 action
Range 30 ft.
Duration 1 hour
Components Verbal, Somatic

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

Class(es): Bard, Druid, Sorcerer, Warlock, Wizard

Spell LevelTargets
1st1
2nd2
3rd3
4th4
5th5
6th6
7th7
8th8
9th9

Created by

Arcavato.

Statblock Type

Spell

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