Charakterbogen - Calla Wolkenzorn
Calla Wolkenzorn
Female angel-blooded aasimar (angelkin) paladin (oath of vengeance) 3 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Magic 60)
LG Medium outsider (native)
Init +0; Senses darkvision 60 ft.; Perception +0
Aura courage (10 ft.)
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Defense
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AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)
hp 36 (3d10+14)
Fort +10, Ref +6, Will +7
Immune disease, fear; Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee longsword +6 (1d8+3/19-20) or
. . heavy shield bash +6 (1d4+4) or
. . gauntlet (from armor) +6 (1d3+3) or
. . unarmed strike +6 (1d3+3 nonlethal) or
. . longsword +0 (1d8+3/19-20), heavy shield bash -4 (1d4+1)
Ranged shortbow +3 (1d6/×3)
Special Attacks smite evil 1/day (+5 attack and AC, +3 damage)
Paladin Spell-Like Abilities (CL 3rd; concentration +8)
. . At will—detect evil
Paladin (Oath of Vengeance) Spells Prepared (CL 2nd; concentration +7)
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Statistics
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Str 17, Dex 10, Con 14, Int 10, Wis 8, Cha 20
Base Atk +3; CMB +6; CMD 16
Feats Combat Stamina, Cunning, Power Attack
Traits honest, magical knack
Skills Acrobatics -6 (-10 to jump), Diplomacy +16 (+16 to influence friendly or helpful creatures), Heal +1, Knowledge (religion) +5, Perception +0, Sense Motive +5; Racial Modifiers +2 Heal
Languages Enochian, Trade Tongue
SQ affirmation: good, affirmation: lawful, lay on hands 6/day (1d6), mercy (sickened), power attack
Other Gear scale mail, heavy steel shield, arrows (40), longsword, shortbow, latheraum - aure - stufe i, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Sune)[UE], mess kit[UE], pot, soap, waterskin, wooden holy symbol of Sune, 22 gp
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Tracked Resources
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Affirmation: Good - 0
Affirmation: Lawful - 0
Arrows - 0/40
Detect Evil (At will) (Sp) - 0/0
Harrow Points - 0
Lay on Hands (1d6 hit points, 6/day) (Su) - 0/6
Smite Evil (1/day) (Su) - 0/1
Stamina Points - 0/5
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Special Abilities
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Affirmation: Good You can spend a good affirmation to gain a +2 bonus on the damage dealt to or healed for all targets when you use a cure spell or channel positive energy, or you can impose a –4 penalty on the damage roll of a weapon attack made against one of your
Affirmation: Lawful You can spend a lawful affirmation to gain a +4 bonus to AC against a single attack. You must choose to spend this affirmation before the attack roll is made.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (1d6 hit points, 6/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Power Attack [Combat Trick] 2 stamina points to use Power Attack only until end of turn, instead of the start of the next turn.
Smite Evil (1/day) (Su) +5 to hit, +3 to damage, +5 deflection bonus to AC when used.