Charakterbogen - Taraleah von Ithal
Prinzessin Taraleah Ithal
Female human royal 3
NG Medium humanoid (human)
Init +2; Senses Perception +6
--------------------
Defense
--------------------
AC 18, touch 10, flat-footed 18 (+6 armor, +2 shield)
hp 32 (3d8+14)
Sanity 41, threshhold 4, edge 20
Fort +3, Ref +5, Will +3
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger +2 (1d4/19-20) or
. . light mace +2 (1d6) or
. . heavy shield bash -2 (1d4)
Ranged light crossbow +2 (1d8/19-20) or
. . light crossbow +0 (1d8/19-20)
Special Attacks channel positive energy 7/day (DC 15, 1d6+1)
Royal Spells Known (CL 3rd; concentration +7)
. . 1st (4/day)—cure light wounds, liberating command[UC], murderous command[UM] (DC 15), obscuring mist, protection from evil, summon monster I, weapons against evil
. . 0 (at will)—create water, detect magic, enhanced diplomacy, light, spark[APG] (DC 14), stabilize
--------------------
Statistics
--------------------
Str 10, Dex 10, Con 14, Int 12, Wis 10, Cha 19
Base Atk +2; CMB +2; CMD 12 (10 vs. dirty trick)
Feats Additional Traits, Additional Traits, Selective Channeling
Traits blessed touch, charmed innocent (any city), overwhelming beauty, reactionary, rich parents, voice of velvet (vudrani), - custom trait -
Skills Acrobatics -6 (-10 to jump), Bluff +10, Diplomacy +11, Intimidate +10, Knowledge (local) +7 (+7 vs. forbidden lore, +7 vs. non-forbidden lore, +9 to identify location), Knowledge (nobility) +6 (+6 vs. forbidden lore, +6 vs. non-forbidden lore), Perception +6, Ride -1, Sense Motive +6, Spellcraft +7, Survival +0 (+2 to avoid getting lost)
Languages Chondathan, Common
SQ blessed (+2, 1 ally, 30 ft.), forbidden lore (0 lore; +0/+0), influence +1, insanity points (0; effective Wis 10/10), naive, wild empathy +7
Combat Gear potion of cure light wounds, potion of cure light wounds; Other Gear mwk breastplate, heavy steel shield, dagger, light crossbow, light mace, bag of holding, minor, headband of social competence, latheraum - see sceck - stufe i, local guide to cormyr, page of spell knowledge (honeyed tongue)[UE], page of spell knowledge (liberating command)[UE], page of spell knowledge (summon monster i)[UE], backpack, bedroll, belt pouch, blue book[UE], bottle, candle (5), chalk (5), chalkboard[APG], charcoal, chewing stick, city map, comb (0.2 lb), cutting board, wooden (2 lb), fashionable accessories, flint and steel, hairbrush (0.3 lb), hemp rope (50 ft.), ink, inkpen, knife, cutting (0.5 lb), ladle (0.5 lb), mess kit[UE], mirror, nail file (0.1 lb), perfume kit[UI], pot, pot, potion +2 cha für 1 min. (worth 50 gp), sack, sack, sack, sack, scissors (0.3 lb), seasonings, local (0.5 lb), skewer (1 lb), skillet[UE], soap, soap, spell component pouch, sponge, tinder packet (0.5 lb), tooth powder (0.1 lb), torch (10), trail rations (5), tripod, iron (3 lb), waterproof bullseye lantern[UE], waterskin, heavy horse (combat trained), bit and bridle, feed (per day), military saddle, mwk scale mail barding, saddlebags, saddlebags, 1 pp, 4 gp, 4 sp, 3 cp
--------------------
Tracked Resources
--------------------
Charmed Innocent (Any City, 1/day) - 0/1
Dagger - 0/1
Harrow Points - 0
Insanity Points - 0/10
Perfume kit (10 uses) - 0/10
Potion of cure light wounds - 0/1
Potion of cure light wounds - 0/1
Royal Channel Positive Energy 1d6+1 (7/day, DC 15) (Su) - 0/7
Torch - 0/10
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Blessed (+2, 1 ally, 30 ft.) (Su) Grant ally or allies morale bonus to attack, AC, saves, or skill checks.
Forbidden Lore (0 lore; +0/+0) Knowing lore grants bonuses on lore related knowledge checks but penalties on others.
Influence +1 (Ex) Gain competence bonus on Diplomacy and Intimiate vs. creatures that share type and any subtype.
Insanity Points Insanity points lower Wisdom for skills and ability checks, but raise it for everything else.
Naive -2 to AC vs. improvised weapons.
Royal Channel Positive Energy 1d6+1 (7/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Selective Channeling Exclude targets from the area of your Channel Energy.
Wild Empathy +7 (Ex) Improve the attitude of an animal, as if using Diplomacy.