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Character Name
Madison Davout
Player Name
Dextine
Age
25
Race
Human
Height
1.70m / 5'6"
Body Type
slim
Disabling Characteristics
Attribute: STRENGTH
STR
-1 +1 +2 +3 +4
For each additional point in STR: severity in injury can be reduced once every combat encounter
Skills (+STR)
Endurance
-1 +1 +2 +3 +4 b3 3
Athletics
-1 +1 +2 +3 +4 b3 4
Grip
-1 +1 +2 +3 +4 b3 3
Swim
-1 +1 +2 +3 +4 b3 3
Throw
-1 +1 +2 +3 +4 b3 3
Attribute: REFLEX
REF
-1 +1 +2 +3 +4
For each additional point in REF: Turn Priority is Higher at the beginning of combat encounters
Skills (+REF)
Perception
-1 +1 +2 +3 +4 b3 5
Acrobatics
-1 +1 +2 +3 +4 b3 4
Ride/Pilot
-1 +1 +2 +3 +4 b3 4
Sleight of Hand
-1 +1 +2 +3 +4 b3 5
Stealth
-1 +1 +2 +3 +4 b3 4
Attribute: INTELLIGENCE
INT
-1 +1 +2 +3 +4
For each additional point in INT: Receive 3 additional Skill Points to spend in character creation
Skills (+INT)
General Knowledge
-1 +1 +2 +3 +4 b3 4
Deception
-1 +1 +2 +3 +4 b3 4
Infiltration
-1 +1 +2 +3 +4 b3 4
Persuasion
-1 +1 +2 +3 +4 b3 6
Survival
-1 +1 +2 +3 +4 b3 5

1 2 3 4 5 6 7 8 9

Vocation: Survivor (NONE)
  +1 +2 +3 +4  b3 6
Skills
Pistols (NONE)
  +1 +2 +3 +4  b3 5
Scavenging (NONE)
  +1 +2 +3 +4  b3 4
repair (NONE)
  +1 +2 +3 +4  b3 5
Small weapons (NONE)
  +1 +2 +3 +4  b3 4
N/A
  +1 +2 +3 +4  b0 N/A
Skills
None.
N/A
  +1 +2 +3 +4  b0 N/A
Skills
None.
Injuries
1 2 3 4 5 6
           
When the level of injury exceeds your BASE ROLL (3) + ATTRIBUTE POINTS, you fall unconscious.
Lingering Injuries / Penalties
0/8 infections
Armour
1 2 3 4 5 6 7 8
             
Destiny Points
   
Commerce Points
0 1 2 3 4 5 6 7 8
           
Inventory / Equipment
Shoulder bag
water
sewing kit
rations
lighter
knife

wearing leather jeans
Pistol: 6/24
Notes
fashion designer
Sewing
material knowledge
charismatic, gets around with trading with people
french

Pistol +2 ranged
Pistol -3 melee
knife + 0

Created by

Dextine.

Statblock Type

Cogent Roleplay

Link/Embed