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"He Who Seeks is a Inquisitive Adept who Channels Mind Power."

Tier
1
Effort
1
EXP
1
Might
15
Pool
14
Edge
0
Speed
13
Pool
13
Edge
0
Intellect
16
Pool
10
Edge
0
Skills
  • Might defense actions/T
  • Practice med weapon/U
  • you take in all the details. Initiative actions (to determine who goes first in combat) are hindered./T
  • You are trained in Speed defense tasks when not wearing armor. Enabler./T
  • Alternate Senses: You are not hindered in darkness or by effects that would blind other creatures./U
  • You are trained in perception tasks/T
  • The difficulty of all your Intellect tasks is one step higher. /I
  • You are eager to learn. You are trained in any task that involves learning something new, whether you’re talking to a local to get information or digging through old books to find lore./T
  • You have made a study of the world. You are trained in any task involving geography or history./T
  • ous to what’s going/I
Damage Tracking
Armour
0
Speed Cost
0
State
Hale
Damage =
weapon damage + bonus from roll - armour
Equipment
0 Coins
3 Book Gems.. History, Plants, Animals
Cyphers (max: )
 CypherLvl
Special Abilities
AbilityTypeCostPool
Mental shift to might?. Might Shift 1 Enabler0
Might Shift 1
Distortion Action2
You modify how a willing creature within short range reflects light for one minute. The target rapidly shifts between its normal appearance and a blot of darkness. The target has an asset on Speed defense rolls until the effect wears off. Action to initiate
Scan Action2
You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range. Scanning a creature or object always reveals its level. You also learn whatever facts the GM feels are pertinent about the matter and energy in that area. For example, you might learn that the wooden box contains a device of metal and plastic. You might learn that the glass cylinder is full of poisonous gas, and that its metal stand has an electrical field running through it that connects to a metal mesh in the floor. You might learn that the creature standing before you is a mammal with a small brain. However, this ability doesn’t tell you what the information means. Thus, in the first example, you don’t know what the metal and plastic device does. In the second, you don’t know if stepping on the floor causes the cylinder to release the gas. In the third, you might suspect that the creature is not very intelligent, but scans, like looks, can be deceiving. Many materials and energy fields prevent or resist scanning
Trained Without Armor: Enabler0
Swipe Action1
This is a quick, agile melee attack. Your attack inflicts 1 less point of damage than normal but dazes your target for one round, during which time all tasks it performs are hindered. Action
Protection/Silenc Action3
Grant the warrior's heart Action1
A target you choose within short range (potentially yourself) deals 2 additional points of damage with its next successful weapon attack. Action.
Advancement
  • Increase Capabilities
  • Moving Towards Perfection
  • Extra Effort
  • Skill Training
  • Other Advancement
Recovery: 1d6 + 1
Rest Duration Already Taken
First rest 1 Action
Second rest 1 Minute
Third rest 1 Hour
Fourth rest 10 Hours
Notes
Josey dream lady


 

Use all your options to reduce the difficulty, if it is still above zero, roll against its target number.
Difficulty012345678910
TN - 3 6 9 12 15 18 21 24 27 30
result 0 = failure, 1 = success


Created by

Stormbringer!.

System

Cypher System

Link/Embed