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Haunted One

You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.   Harrowing Event: Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you fear there may be no hope of escape. Choose a harrowing event that haunts you, or roll one on the Harrowing Events table.   d10 1d10 Harrowing Event

  1. A monster that slaughtered dozens of innocent people spared your life, and you don’t know why.
  2. You were born under a dark star. You can feel it watching you, coldly and distantly. Sometimes it beckons you in the dead of night.
  3. An apparition that has haunted your family for generations now haunts you. You don’t know what it wants, and it won’t leave you alone.
  4. Your family has a history of practicing the dark arts. You dabbled once and felt something horrible clutch at your soul, whereupon you fled in terror.
  5. An oni took your sibling one cold, dark night, and you were unable to stop it.
  6. You were cursed with lycanthropy and later cured. You are now haunted by the innocents you slaughtered.
  7. A hag kidnapped and raised you. You escaped, but the hag still has a magical hold over you and fills your mind with evil thoughts.
  8. You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche.
  9. A fiend possessed you as a child. You were locked away but escaped. The fiend is still inside you, but now you try to keep it locked away.
  10. You did terrible things to avenge the murder of someone you loved. You became a monster, and it haunts your waking dreams.

Skill Proficiencies Choose two from among Arcana, Investigation, Religion, or Survival
Languages Choose one exotic language (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon)
Equipment A monster hunter’s pack, a set of common clothes, and one trinket of special significance (choose one or roll on the Gothic Trinkets table).

Features

Feature: Heart of Darkness Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.

Suggested Characteristics

You have learned to live with the terror that haunts you. You are a survivor, who can be very protective of those who bring light into your darkened life.

Traits

Roll a d8 1d8 Personality Trait
1
I don’t run from evil. Evil runs from me.
2
I like to read and memorise poetry. It keeps me calm and brings me fleeting moments of happiness.
3
I spend money freely and live life to the fullest, knowing that tomorrow I might die.
4
I live for the thrill of the hunt.
5
I live for the thrill of the hunt.
6
I expect danger around every corner.
7
I refuse to become a victim, and I will not allow others to be victimised.
8
I put no trust in divine beings.

Ideal

Roll a d6 1d6 Ideal
1
I try to help those in need, no matter what the personal cost. (Good)
2
I’ll stop the spirits that haunt me or die trying. (Any)
3
I kill monsters to make the world a safer place, and to exorcise my own demons. (Good)
4
I have a dark calling that puts me above the law. (Chaotic)
5
I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful)
6
I’m a monster that destroys other monsters, and anything else that gets in my way. (Evil)

Bond

Roll a d6 1d6 Bond
1
I keep my thoughts and discoveries in a journal. My journal is my legacy.
2
I would sacrifice my life and my soul to protect the innocent.
3
My torment drove away the person I love. I strive to win back the love I’ve lost.
4
A terrible guilt consumes me. I hope that I can find redemption through my actions.
5
There’s evil in me, I can feel it. It must never be set free.
6
I have a child to protect. I must make the world a safer place for him (or her).

Flaw

Roll a d6 1d6 Flaw
1
I have certain rituals that I must follow every day. I can never break them.
2
I assume the worst in people.
3
I feel no compassion for the dead. They’re the lucky ones.
4
I have an addiction.
5
I am a purveyor of doom and gloom who lives in a world without hope.
6
I talk to spirits that no one else can see.


Created by

Cooledcross.

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