Vild-Alv Ranger 3 | N | ||
Character Name | Alignment | ||
Ranger 3 | |||
Character Level | |||
- | M | ||
Race | Size | ||
Male | - | ||
Gender | Age | ||
- | - | ||
Height | Weight | ||
- | - | ||
Hair | Eyes |
- | - |
Deity | Homeland |
- | 5000 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +3 | +3 | CON +0 | +0 | +0 | +0 |
Reflex | +7 | +3 | DEX +4 | +0 | +0 | +0 |
Will | +4 | +1 | WIS +3 | +0 | +0 | +0 |
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+3 | +3 | +0 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
27 | 10 | +3 | +0 | +4 | +0 | +10 |
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +6 | (DEX) +4 | +2 | +0 | |
Bluff | +0 | (CHA) +0 | +0 | +0 | |
Climb | +0 | (STR) +0 | +0 | +0 | |
Diplomacy | +0 | (CHA) +0 | +0 | +0 | |
Disguise | +0 | (CHA) +0 | +0 | +0 | |
Escape Artist | +4 | (DEX) +4 | +0 | +0 | |
Fly | +4 | (DEX) +4 | +0 | +0 | |
Heal | +3 | (WIS) +3 | +0 | +0 | |
Intimidate | +0 | (CHA) +0 | +0 | +0 | |
Knowledge: Arcana | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Dungeoneering | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Local | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Nature | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Planes | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Religion | +2 | (INT) +2 | +0 | +0 | |
Perception | +11 | (WIS) +3 | +3 | +5 | |
Ride | +4 | (DEX) +4 | +0 | +0 | |
Sense Motive | +3 | (WIS) +3 | +0 | +0 | |
Stealth | +10 | (DEX) +4 | +3 | +3 | |
Survival | +9 | (WIS) +3 | +3 | +3 | |
Swim | +0 | (STR) +0 | +0 | +0 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +2 | (INT) +2 | +0 | +0 | |
Handle Animal* | +5 | (CHA) +0 | +2 | +3 | |
Knowledge: Engineering | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Geography | +2 | (INT) +2 | +0 | +0 | |
Knowledge: History | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Nobility | +2 | (INT) +2 | +0 | +0 | |
Sleight of Hand* | +7 | (DEX) +4 | +3 | +0 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Armor Proficiency, Light.
Armor Proficiency, Medium,
Endurance
Point-Blank Shot
Precise Shot
Shield Proficiency
Weapon Focus: Longbow
Weapon Proficiency, Martial(all)
Weapon Proficiency, Simple
Archery
Favored Enemy Bonus: +2 Humanoid (goblinoid)
Favored Terrain Bonus: +2 Forest (coniferous and deciduous)
Track
Wild Empathy
Elven immunities
Keen Senses
Elven Magic
Low-Light Vision
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Harsh conditions or long exertions do not easily tire you
Prerequisites:
Benefit: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
You may sleep in light or medium armor without becoming fatigued.
Normal: A character without this feat who sleeps in medium or heavier armor is fatigued the next day
You are especially accurate when making ranged attacks against close targets.
Prerequisites:
Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Normal:
You are adept at firing ranged attacks into melee.
Prerequisites:
Benefit: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.
Note: Two characters are engaged in melee if they are enemies of each other and either threatens the other.
Normal:
Elves receive a +2 racial bonus on Perception checks
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.