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Field Aid (trick)

Field Aid isn't just patching up cuts and bruises. It's about making split-second life-or-death decisions, administering potent short-term painkillers and serums, plugging gaping wounds with dirt to stop the blood flow and talking smack at your allies to ignore their wounds, limp back into the fight, and do whatever it takes to win.


Activation: Combat Mastery (Cun) OR Medicine d check, single target, Engaged Range, Augment (can only be received Once per Session from any source), +2 Strain
The target receives a second Wound Threshold with a capacity equal to s. It cannot be affected by anything other than this Trick, but Wounds are applied to this second Threshold before the normal Threshold. This effect lasts for a number of Rounds equal to Combat Mastery + a or until the end of the current Encounter.
At the end of the effect, any Wounds suffered in the second Threshold are moved to the normal Threshold.

Before making a Field Aid check, choose any number of additional effects from the table below:


ModifierEffectCost
FlaskSpend a to -1 Strain on the target. Spend aa to -1 Strain from this character.
Both may be spent multiple times.
+b
Shake It OffSelect one ongoing status effect the target is suffering. If this Trick is successful, this status effect immediately ends.+d
Needle In HeartMay use this Trick on incapacitated creatures+c

Created by

Nijoloblob.

Statblock Type

Generic, Table

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