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Bandit

Medium humanoid, any non-lawful
Armor Class 12 (Leather Armor)
Hit Points 11 ( 2d8+2 )
Speed 30ft

STR
11 0
DEX
12 +1
CON
12 +1
INT
10 0
WIS
10 0
CHA
10 0

Senses Passive Perception 10
Languages Any One Language (Usually Common)
Challenge 1/8


Actions

Scimitar: Melee Weapon Attack: 1d20+3 to hit, reach 5ft, one target. Hit: ( 1d6+1 ) slashing damage.   Light Crossbow: Ranged Weapon Attack: 1d20+3 to hit, reach 80/320ft, one target. Hit: ( 1d8+1 ) piercing damage.


 

Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.


Created by

Cooledcross.

Statblock Type

Monster / Creature

Link/Embed