Dwarves
- Name
- Dwarves
- Racial_ability_requirements
- Strength: 8 - 18
- Dexterity: 3 - 17
- Constitution: 11 - 18
- Intelligence: 3 - 18
- Wisdom: 3 - 18
- Charisma: 3 - 17
- Racial_ability_adjustments
- +1 Constitution
- -1 Charisma
- Languages
- Common
- Dwarf
- Gnome
- Goblin
- Kobold
- Orc
- Allowed_classes_and_level_limits
- Cleric: 10
- Fighter: 15
- Thief: 12
- Allowed_multiclass_combinations
- Cleric / Fighter
- Fighter / Thief
- Special_abilities
- +1 to Poison Saves for every 3.5 points in Constitution (rounded down)
- +1 to Saves against Wands, Staves, Rods and Spells for every 3.5 points in Constitution (rounded down)
- 20% of Magic item failure when using magical items that are not priest items, armor, weapons, shields, gauntlets and girdles
- +1 to hit orcs, half-orcs, goblins, and hobgoblins in melee
- Ogres, trolls, ogre magi, giants and titans get -4 to attack rolls when attacking a dwarf
- Infravision up to 60 feet
- 5-6 chance to detect grade or slope in passage when within 10 feet
- 5-6 chance to detect a new tunnel or passage construction when within 10 feet
- 4-6 chance to detect sliding or shifting walls or rooms when within 10 feet
- 3-6 chance to detect stonework traps, pits and deadfalls when within 10 feet
- 3-6 chance to determine approximate depth underground
- Tags
- Player's Handbook
- IsShared
- on
- World
- bc46441c-b0ef-44a5-91f4-c85f9c64b608