** Halfling fighters do not gain exceptional strength
Racial_ability_adjustments
+1 Dexterity
-1 Strength
Languages
Common
Dwarf
Elf
Gnome
Goblin
Halfling
Orc
Allowed_classes_and_level_limits
Cleric: 8
Fighter: 9
Thief: 15
Allowed_multiclass_combinations
Fighter / Thief
Special_abilities
+1 to Poison Saves for every 3.5 points in Constitution (rounded down)
+1 to Saves against Wands, Staves, Rods and Spells for every 3.5 points in Constitution (rounded down)
+1 to attack rolls with thrown weapons and slings
If not wearing metal armor and alone or in a group of elves and other halflings not wearing metal armor, -4 to opponents' surprise rolls (-2 if a door or screen must be opened)
15% chance to have Infravision up to 60 feet; if that fails, 25% chance to have infravision to 30 feet
If the character has infravision, 3-4 chance to determine whether a passage slopes upward or downward
If the character has infravision, 3-6 chance to determine direction