2-level Evocation
While your hands are empty, you create ethereal-looking claws on your knuckles that glow a fiery red. Assign your two claws damage types: either fire or force. They can be matching or different damage types (i.e. left is fire and right is force, or left is force and right is force).
The claws are considered light melee weapons and attacks with them are melee weapon attacks. The first attack made on each turn with this spell will take a standard action, while the second attack will take a bonus action. On a hit, the target takes 1d6 + your spellcasting ability modifier of your chosen damage.
When you cast this spell using a spell slot 4th level or higher, the damage on each claw increases by 1d6 chosen damage every two slot levels above 2nd.