Valda's Spire of Secrets
Dead Fog
3-level Necromancy
Casting Time: 1 action
Range/Area: 120 feet
Components: V, S
Duration: Concentration, up to 1 minute
A 15-foot-radius sphere of dark fog, filled with the
necromantic Miasma, appears centered on a point
you can see within range. The fog spreads around
corners, and its area is heavily obscured. It lasts for
the duration, or until strong wind disperses the fog,
ending the spell.
When you cast this spell, you can empower it
with your own life essence by losing 10, 15, or 20
hit points when you cast it. When you do so, treat the spell slot used to cast the spell as being one level higher if you lost 10 hit points, two levels higher if you lost 15 hit points, and three levels higher if you lost 20 hit points, up to a maximum of 9th level.
When a creature enters the area for the first
time on a turn or starts its turn there, it must make
a Constitution saving throw, taking 3d8 necrotic
damage on a failed save.
Additionally, when a creature tries to leave the
sphere of fog, you can choose for the fog to grasp
the creature with misty tendrils. The creature must
make a Strength saving throw to leave the fog, and is unable to move on a failed save.
At higher levels: When you cast this spell
using a spell slot of 4th level or higher, the damage
increases by 1d8 for each slot level above 3rd.
Available for: Necromancer