Valda's Spire of Secrets
Frenzy
6-level Enchantment
Casting Time: 1 action
Range/Area: 120 feet
Components: V, S, M
Materials: a drop of fresh blood
Duration: Concentration, up to 1 minute
With a gesture, you reduce a crowd to base instinct
and violence. Choose a point you can see within
range. Each creature within 20 feet of that point must
make a Wisdom saving throw. On a failed save, a
creature is frenzied for the duration. When a creature
is frenzied, it draws a melee weapon, if it has one.
A frenzied creature must use its action at the
beginning of its turn to attack a creature within its
reach. It uses a melee weapon, if it has one, or an
improvised weapon or unarmed strike if it doesn’t.
If multiple targets are within the creature’s reach,
it chooses its target randomly. If there is no target
within the creature’s reach, it attacks itself, against its
own AC, dealing damage as normal on a hit.
At the end of its turn, a frenzied creature can
repeat its saving throw, ending the effect on itself
early on a success.
Available for: Bard, Necromancer, Witch, Wizard