Valda's Spire of Secrets
Heart of Darkness
9-level Necromancy
Casting Time: 1 hour
Range/Area: Self (1-mile radius)
Components: V, S, M
Materials: A humanoid heart prepared with onyx and diamond dust worth at least 10,000 gp
Duration: Until dispelled
When you cast this spell, you stab a black,
ritualistically prepared humanoid heart. The ichor
from the heart infects the land with foul necromantic
energies, causing up to one hundred piles of bones
or corpses of Medium or Small humanoids within
a 1-mile radius to rise from the dead, becoming
skeletons or zombies (the GM has the creatures’
game statistics). The undead dig their way out of
graves, smash their way out of mausoleums, and tear
down cemetery gates.
The creature that is holding the heart can use
its action to issue a general command to all undead
created by the spell, such as to destroy a town or
hunt down a particular creature. Only one general
command can be issued to the undead every
24 hours. If not issued a command, the undead
indiscriminately attack living creatures, other than
the creature that is holding the heart and creatures
designated by it. Once given an order, the undead
continue to follow it to the best of their ability until
the task is complete.
Even while you hold the heart, the undead aren’t
directly under your control, and therefore don’t
count against any limitations of undead you can
command.
The undead remain animated until the spell
ends. The spell ends if the heart is destroyed (AC 20,
HP 10, immunity to necrotic, poison, and psychic
damage) or targeted by a dispel magic spell cast as
a 9th-level spell. When the spell ends, all undead
animated by it are instantly destroyed, crumpling
into a heap. The spell also ends if every undead
created by it is destroyed.
Available for: Necromancer