Necromancy Can Be Good
Call Hauntling
1-level Necromancy
Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 1 hour
Range/Area: 10 feet
Components: V, S, M
Materials: a vial of ink; a small bag of sweets worth 1 sp, which the spell consumes
Duration: Instantaneous
You paint a small sigil on your body with the ink, allowing a
Hauntling to use you as a tether to your
plane of existence. They appear within an unoccupied space
within range. If you cast this spell while a hauntling is
already tethered to you, the first sigil will fade, and that
hauntling will disappear.
The hauntling acts independently of you, but they always
obey your commands. In combat, they roll their own initiative
and act on their own turn. They cannot take reactions
normally.
When the hauntling drops to 0 hit points or your sigil is
tarnished, they disappear. You may or may not tether the
same hauntling after you cast this spell again.
While your hauntling is within 50 feet of you, you can
communicate with them telepathically. If the hauntling
remains outside of that range for more than 24 hours, your
sigil will fade, and the hauntling will disappear
At higher levels: When you cast this spell using a spell
slot of 2nd level or higher, the hauntling regains access to
their reaction.
Available for: Cleric, Necromancer, Warlock, Witch, Wizard