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Bigby's Hand

10 Level (0/85000 XP for level-up) Background Race / Species / Heritage Alignment
Object
Level 10
Hit Dice: 10/10
1d0-5 Class 1

STR
26
+8
DEX
10
+0
CON
0
-5
INT
0
-5
WIS
0
-5
CHA
0
-5
79
Hit Points
+0
Initiative (DEX)
20
Armor Class (AC)
+4
Prof. Bonus
60 (hover)
Speed (walk/run/fly)
Conditions = Blinded, Charmed, Deafened, Frightened, Poisoned, Stunned, Unconscious, Exhaustion / Damage = Poison, Psychic, Thunder
Immunities
Spellcasting ...
-1 Attack mod
INT Ability
+-5 Abi Mod
7 Save DC
+8 Expertise Bonus
+4 Proficiency Bonus
+8 Strength
+0 Dexterity
+0 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+0 Acrobatics DEX
+ Animal Handling WIS
+ Arcana INT
+8 Athletics STR
+ Deception CHA
+ History INT
+ Insight WIS
+ Intimidation CHA
+ Investigation INT
skills
+ Medicine WIS
+ Nature INT
+ Perception WIS
+ Performance CHA
+ Persuasion CHA
+ Religion INT
+0 Sleight of Hand DEX
+0 Stealth DEX
+ Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

Level 5 Spells 1 slots

NAME AB CAST RNG DUR DMG CMP #
Clenched Fist 4d8+5
 Notes:The hand strikes one creature or object within 5 ft. of it. Make a melee spell attack ( 1d20+12 ). On a hit, the target takes force damage (+5 for Chr modifier from Elemental Affinity).
Forceful Hand
 Notes:The hand attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the hand’s Strength contested by the Strength (Athletics) check of the target. If the target is Medium or smaller, you have advantage on the check. If you succeed, the hand pushes the target up to 65 ft. - 5 + 5x12 (your spellcasting ability modifier). The hand moves with the target to remain within 5 feet of it.
Grasping Hand 2d6+12
 Notes:The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand’s Strength score to resolve the grapple. If the target is Medium or smaller, you have advantage on the check. While the hand is grappling the target, you can use a bonus action to have the hand crush it. When you do so, the target takes bludgeoning damage (+12 for your spellcasting ability modifier).
Interposing Hand
 Notes:The hand interposes itself between you and a creature you choose until you give the hand a different command. The hand moves to stay between you and the target, providing you with half cover against the target. The target can’t move through the hand’s space if its Strength score is less than or equal to the hand’s Strength score. If its Strength score is higher than the hand’s Strength score, the target can move toward you through the hand’s space, but that space is difficult terrain for the target.

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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