Mordenkainen Presents: Monsters of the Multiverse, pg. 125
Firenewt Warrior CR: 1/2
Medium elemental, typically neutral
Armor Class: 13 (shield)
Hit Points: 27 5d8+5
Speed:
30 ft
Damage Immunities: Fire
Languages: Draconic, Ignan
Challenge Rating: 1/2
( 100 XP)
Proficiency Bonus: +2
Amphibious. The firenewt can breathe air and water.
Actions
Multiattack. The firenewt makes two Scimitar attacks.
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 1d6+1 slashing damage.
Spit Fire (Recharges after a Short or Long Rest). The firenewt spits fire at a creature within 10 feet of it. The creature must make a DC 11 Dexterity saving throw, taking 9 2d8 fire damage on a failed save, or half as much damage on a successful one.
A firenewt warrior can spew fire. Many of these warriors have a close relationship with
Giant Striders. They provide shelter, food, and breeding grounds in their lairs for Giant Striders, which then voluntarily serve them as mounts.
Originally from the
Elemental Plane of Fire, firenewts can be found on the
Material Plane near hot springs and volcanoes. These amphibians need hot water to live, becoming sluggish after spending a week away from a source of moist heat. Firenewts therefore delve for sources of heat in the earth, and a firenewt lair features a network of channels and sluices to circulate hot liquid through the area.
Suggested Environments
Desert, Hill, Mountain, Underdark