Havoc has reverse engineered one of the components recovered from the degraded Ossuary Device and wants to use it to zero in on the network its a part of. This will lead to a functioning Ossuary buried in Zekiah Swamp. Whatever group goes out to get it will need to dig it up while fending off attacks from individuals who have been fully assimilated into the Cell and escaped containment.
Havoc's research will give them a time when they knows the signal will be strongest and easiest to follow to the nearest point in the network (whenever the mod is scheduled for). This will obviously require a little bit of advance coordination with Havoc so they can get a team together to either go with or send out. UPDATE 3/14: Sig also has this information and can be used to help hook.
Pretty straightfoward. Group will go to Zekiah Swamp and triangulate the signal to a point under their feet. It will take them 30 minutes to excavate the device, minus 1 minute for every level of Salvaging the group has in total (Avontuur counts as a level). If its a really huge group that's stacked with Salvaging feel free to bump the base time up to 45 minutes just so they still have to invest at least a little time. While they are digging characters with Telepathy, Biogenetics, or Faithful Patterns will get a weird feeling of something being off, the nearby tendrils of the Cell consciousness probing for threats and growing like a tumor in the psychoscape, inflicting a call of "By My Voice: Environmental: Downsurge 5 Mind." At this time the Cell Assimilates will begin attacking. 2-3 waves should be sufficient unless its a really chonky group, in which case feel free to add one for good measure. If they succeed in digging up the Ossuary during an attack wave and attempt to escape the Assimilates will pursue but otherwise nothing bars their leaving. If recovered, the Ossuary does contain a trapped Aberrant in a state of horrific agony. If removed from the device they will be considered Shattered. Up to the characters if they want to try to treat them or just let them die and allow them to sink outside the Ossuary.
The Assimilates have Rare Herb on them from their trundling through the Swamp, as well as ID cards belonging to several workers from the State Farm (can be represented by local plot item cards, no special prop necessary). The characters will also have an intact Ossuary Device to research as they want or to destroy. If stripped for parts the Ossuary will yield 6 Rare Scrap, 4 Mechanical Components, 4 Psionic Crystals, 2 Recovered Electronics, and 2 Infectious Material.
Skill | Uses | Call | Effect |
---|---|---|---|
Strong Limbs (All) | No Effect: Strong Limbs | As per NPC ability | |
Proficient Unarmed Combat | As per Skill | ||
Defend | 2 | Defend | As per NPC ability |
Basic Mental Endurance | 2 | Mental Endurance | As per Skill |
Balance | 2 | Balance | As per Skill |
Take Down | 2 | Take Down | As per Skill |
Break | 2 | Break (Target) | As per Skill |
Proficient Malicious | 2 | Mangle (Limb) | As per Skill |
Attack | Base Damage | Effects | |
---|---|---|---|
Brawling (Large Brawlers or Tentacles) | 2 | swing 5 Aberrant Bane once per flurry |
Skill | Uses | Call | Effect |
---|---|---|---|
Strong Limbs (All) | No Effect: Strong Limbs | As per NPC ability | |
Iron Shield | Iron Shield: No Break | Shield cannot be broken | |
Proficient Unarmed Combat | As per Skill | ||
Defend | 2 | Defend | As per NPC ability |
Interfere | 2 | Interfere | As per Skill |
Take Down | 2 | Take Down | As per Skill |
Basic Biogenetics | 2 | Psionic: Heal 5 | As per Skill |
Attack | Base Damage | Effects |
---|---|---|
Brawling (Large Brawlers or Tentacles) | 2 | swing 5 Aberrant Bane once per flurry |
Shield (Meatier Shield physrep) | blocks melee strikes |