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Excal-heim

Staff of the Western Dawn

Spellcasting Focus

Very Rare 12th level spellcaster Requires Attunement

When used as a Spellcasting focus, you gain +2 to your Spell Attack Modifier and Spell Save DC.

Spell Boon


Let there be light. You know the spell "Second Sun" in addition to the other spells you know.
Once per long rest you can cast the ascended spell using only the higher of the two spell slots.

Excal-heim

Second Sun

7-level Evocation

Casting Time: 1 action
Range/Area: 150 ft
Components: V, S
Duration: 1 turn
A ravenous white streak of energy flies from your fingertips to a point of your choice within range, creating a small white globe upon impact. This globe emits a 60-foot radius zone of silence and a monochromatic field* until the end of the caster's next turn.   At the start of the caster's next turn, the globe erupts into a massive explosion. Every creature within a 60-foot radius must make a Dexterity saving throw. Any creature within a 10-foot radius automatically fails this save.   On a failed save, a creature takes 7d10 fire + 7d10 radiant damage or half as much damage on a successful one. All nonmagical structures and objects that aren’t being worn or carried within the blast radius are vaporized. The explosion leaves a 15-foot-deep crater in its wake which is considered difficult terrain. Any creature still alive within the blast radius lands prone within the crater.   Ascended Spell. This spell costs 2 Spell slots to cast; A 7th-level spell slot and a 6th-level spell slot. Additionally, it can be learned by any class but must be learned from an ascended tome.   *The color/shade of the monochromatic field is up to the caster, be it red and orange, dark and light blue, or the classic black and white.



Created by

stormgate_dnd.

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