Tomb of Annihilation
Albino Dwarf Spirit Warrior CR: 1
Medium humanoid (dwarf), any alignment
Armor Class: 13 (hide armor)
Hit Points: 30 4d8+12
Speed:
25 ft
Damage Resistances: Poison
Languages: Common, Dwarvish
Challenge Rating: 1
( 200 XP)
Proficiency Bonus: +2
The dwarf’s innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no material components:
Dwarven Resilience. The dwarf has advantage on saving throws against poison.
Actions
Handaxe. Melee or Ranged Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 1d6+1 slashing damage.
The albino dwarves of Chult were driven from their subterranean homes by volcanic activity, and those who didn’t seek refuge in Port Nyanzaru adapted to living in the jungle. They make armor out of dinosaur hide; shape weapons out of dinosaur bones, flint, and wood; and craft ornate jewelry out of bones, feathers, tusks, and stone beads. Albino dwarves haven’t forgotten how to forge metal, but they seldom have the means to do so.
An albino dwarf can become so attuned to the land of Chult that a benevolent nature spirit takes notice and bestows a powerful charm on the dwarf, granting it innate spellcasting abilities. These dwarf spirit warriors dedicate themselves to preserving the natural beauty of Chult and battling unnatural threats.